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Mario & Luigi: Bowser's Inside Story : ウィキペディア英語版
Mario & Luigi: Bowser's Inside Story

''Mario & Luigi: Bowser's Inside Story'', known as in Japan, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2009. It is the third game in the ''Mario & Luigi'' series, following ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Partners in Time'' and preceding ''Mario & Luigi: Dream Team.''
The game's plot involves Mario and Luigi being shrunken and inhaled into the body of their long-time nemesis, Bowser. The Mario brothers learn to assist Bowser, who is unaware of their presence, as he combats Fawful, who has taken control of the Mushroom Kingdom. The gameplay focuses on the co-operation of the trio, who use their specific abilities to solve puzzles and fight enemies and thus progress through the game. Similar to its predecessors, its role-playing style emphasizes a turn-based battle system focused on timing accuracy, and is comedic in nature.
''Bowser's Inside Story'' was first revealed at Nintendo's Tokyo Press Event on October 2, 2008,〔(【引用サイトリンク】url=http://www.1up.com/do/newsStory?cId=3170306 )〕 and its English title and Western release dates were announced at E3 2009. The game was both critically and commercially successful, gaining an aggregate score of 91% from GameRankings〔 and 90 from MetaCritic,〔 and selling 4.13 million copies worldwide as of April 2011.
== Gameplay ==

Gameplay alternates between three characters, Mario and Luigi, who are controlled together using A and B on the bottom screen, and Bowser, who is controlled with X and Y on the top screen. There are two main worlds, the main overworld, which is played in an overhead view, and the world inside Bowser's body, which is a 2D side-scrolling world. Whilst most of the game is played with Mario & Luigi inside Bowser and Bowser himself in the overworld, Mario & Luigi also have opportunities to visit the overworld via pipes as the game progresses. Gameplay typically revolves around playing one character whilst the other is inactive, whilst later sections involve alternating between the two in order to progress.
The battle system from the previous two games returned, this time with Bowser as a playable character. Bowser's battles are similar to Mario & Luigi's, albeit it he specialises in punching and breathing fire. During Bowser's battles, he can inhale to suck up defenses and enemies from the top screen similarly to the character Kirby from another Nintendo series. Any enemies inhaled will enter his body, where Mario & Luigi will fight them instead. Along with Mario & Luigi's Bros Attacks, Bowser has his own set of special attacks that make use of the touchscreen. Just like how Mario & Luigi can unlock new abilities by finding Attack Blocks, Bowser can earn new abilities by rescuing caged "Bowser Baddies", or by finding kitten-like blocks called Blitties.
A new ranking system is introduced in which, after a character has reached a specific level, their rank will increase. Upon reaching these milestones, player's can give that character a special bonus, such as an additional equipment slot or additional bonuses earned from battles. Mario and Luigi each have six ranks whilst Bowser has four and it is not possible to select every possible rank bonus in the game. The Badge system from previous games have also changed, now possessing effects that can be used by Mario and Luigi by charging a meter with attacks. When the meter is filled, players can touch the meter to activate its effect, which varies depending on the combination of badges equipped, such as health recovery or stat raising.
Various minigames are present, in which Mario & Luigi will have to help out Bowser's body from the inside in order to help him progress. The minigames' locations include the "Arm Center", where Mario and Luigi hit spark-like items into a muscle to strengthen Bowser's arms; the "Leg Outpost", where Mario and Luigi stomp on leg muscles to strengthen Bowser's legs; and the "Gut Check", where Mario and Luigi help digest food that Bowser eats. One location, the "Rump Command", has the player accumulate adrenaline in order to supersize Bowser if he gets crushed, which then allows the player to enter a new battle system where the DS is held vertically like a book, and attacks utilize the stylus and microphone.〔(【引用サイトリンク】url=http://www.nintendo.co.jp/ds/cljj/index.html )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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